a feature that kost 10K maybe take a few % but a feature that kost 640K takes a lot of work.ĭid you made an medium game instead of an large game ? because if oyu do so the percentage drops because on medium games you cannot install as much as in large games or AAA. The more a feature kost and the later it has researched the more it takes your staff to create them so you maybe used some other features in the second. Note that these were both the same type of game, so I hadn't moved the sliders around at all (and I don't attribute the drop to them being the same type of game, since for this particular save I've been doing just that for 70 years now and it's been fine so far) You can then choose how much you want to spend on searching for staff (By adjusting the budget slider), and how you want to filter your possible staff. Not to mention that the second game had way less design and tech points, I'm guessing due to the removed features. You can hire new employees when youre in an office (Out of the garage) by pressing the Fill Position button. It would also be nice to get better people. Game Dev Tycoon - Game Development Chart - Template: Spreadsheet - Spreadsheet version, includes a Combination Grid for tracking combinations across all Topics and Genre Start a Discussion Discussions about Game Development Based on Experience/1.4.3. Pretty much, but as I said, it doesn’t seem very strict. Game Demo: More or less balanced between Design and Technology. The second game it was at 47%, and I had to get rid of ALL the features to bring it back up. From what I can tell: Complex Algorithms: Applicants high in Technology. So the first game, say percentage was 64%, and so I got rid of 3 features. The next game I made the percentage was back, despite not having any new features. If anyone can shed light on my confusion over this, I'd be exceedingly grateful.Originally posted by Bucky24:I was testing this out in my latest series of games, so I started removing features until the percentage went away. Less social, less ville, more game is our motto. It almost feels like there should be an "auto-allocate" button once you have the cumulative hints telling you exactly what the allocation should be (i.e. Game Dev Tycoon was created by Greenheart Games, which was founded in July 2012, by brothers Patrick and Daniel Klug with an agenda to develop games that are 'fun to play instead of mind numbing money grabbers. 4 3 10 2 Award Favorite Share Created by Alex GER Begin Short guide for a quickstart, good game combinations, unlocks, tips, achievements and videos. I can ask the same question about percentages down below. 900 ratings Game Dev Tycoon - Little quickstart with tips, sliders and combo By Alex GER Game Dev Tycoon: Time allocation sliders and combo Maybe not always the best but not really bad. Kind of like you'd manually put a small sticky note crosshair on the TV in the right place for a first person shooter that doesn't give you a crosshair. I feel like I should almost use a ruler and sticky note/markings to figure out and mark on the TV where the sliders should go depending on the +/. how do you perfect exactly how much to allocate each slider? Sometimes I wonder whether I got a 9.5 instead of a 10 because I was off by a few pixels when dragging the slider with my mouse.ĭo people use physical rulers on their TV to figure out exactly the right place where to put the slider? Like, measuring out the whole slider =10cm on the TV, so put it 6cm from the bottom so that you get 60% allocation because it's "+"? What should the percentage allocation down below be? Does - mean that it should be 10% of the bar down below? Does ++ mean 40% of the bar down below?Īnd finally. Where should the sliders be? Does +++ mean "slider to the maximum" and - means "slider to the minimum"? So does + mean "slider to 60%"? I've read numerous guides showing exactly what's +++ and what's -, and some that recommend certain percentages, but I have yet to find a definite guide on exactly what the +/- means in terms of percentage.įor each of "+++", "++", "+", "-", "-", and "-":
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