![]() ![]() The item enabled extreme, high-tempo laning phase strategies to become viable for these heroes. Especially in the respective metagames of the Dota Pro Circuit and the Singapore Major. Necronomicon was a driving force in the resurgence of summon-based heroes like Enigma and Beastmaster. Perhaps the most notable change to come out of the patch is the removal of Necronomicon. Frankly, there are far too many for us to list here, so we’ll just pick a few that jump out in relation to the previous metagame. ![]() Metagame Shiftsĭota 2 Patch 7.29 likewise brings in plenty of changes to help shift the metagame from 7.28c, in the form of hero and item changes. This change is presumably in line with the map reworks mentioned previously, as the reworks themselves include the removal of some trees close to towers. On a related note, the teleportation radius of TP Scrolls and Boots of Travel has also been increased from 575 to 800 units. This is especially important given that TP Scrolls are now 10 gold more expensive, up to 100 gold each from 90 in the previous patch. Seeing as how support heroes are typically the ones that die the most in a game of Dota 2, this should make up for the cost of buying TP Scrolls somewhat. In the latest set of IceFrog’s gifts to support players, Town Portal Scrolls are now given away for free upon death. This is presumably to ensure that teams do not suddenly gain a massive advantage by denying their opponents experience from Outposts. Like with the Outposts from the previous patch, controlling both Outposts simultaneously will not provide additional experience gain. For example, controlling an Outpost for the first 10 minutes grants a total of 110 passive experience. Instead, they provide passive team-wide experience gain at a rate of two points per minute. Outposts, meanwhile, no longer give team-wide bonus experience every 10 minutes when controlled. They also now spawn every three minutes instead of five. However, two Bounty Runes will also spawn at the power rune locations at the zero-minute mark, making for a total of four at the start of the game. This means that the total number of Bounty Rune spawns has been reduced from four to two. These will no longer spawn in the river, but have had their bonus gold converted to passive gold gain to all heroes over time. Mid heroes with sustain issues will also greatly appreciate the early restoration.īounty Runes will only spawn in the river once per game.īounty Runes, on the other hand, were reworked. On the other hand, supports could be incentivized to rotate to contest both runes at once. For one, having Water Runes spawn in both spots at the same time means that both mid heroes likely won’t have to fight over Bottle refills. This changes the solo mid matchup in a meaningful way. However, they only spawn at the two and four-minute marks, after which the regular power runes will spawn as normal on one side of the river. Water Runes instantly restore 100 health and 80 mana when picked up or used from a Bottle. New power runes, Water Runes, spawn at both power rune locations. Moving Mechanics Refreshing Runesĭota 2 Patch 7.29 also includes several significant changes to gameplay in general. Valve provided comparison sliders for easier visualization, which you can check out in the changelog itself. Outposts have likewise been made to “stand more prominently in the primary jungle, ” with both being moved more towards their respective jungles’ center areas. New paths, relocated ward spots, and adjusted tower positions in lane are all part of the map reworks. Terraforming AnewĪs expected from a major balance update, IceFrog and the rest of the development team at Valve have reworked some parts of the map. Tons of changes to heroes, items, general gameplay mechanics, and even the map itself are included in the update. Lead developer and balance master IceFrog has seen it fit to rework the game almost wholesale. ![]()
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